Class Context2dItem
- java.lang.Object
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- org.pepstock.charba.client.dom.BaseEventTarget
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- org.pepstock.charba.client.dom.BaseNode
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- org.pepstock.charba.client.dom.BaseElement
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- org.pepstock.charba.client.dom.BaseHtmlElement
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- org.pepstock.charba.client.dom.elements.Context2dItem
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- All Implemented Interfaces:
IsJSType
@JsType(isNative=true, name="CanvasRenderingContext2D", namespace="<global>") public final class Context2dItem extends BaseHtmlElement
DOM object which provides the 2D rendering context for the drawing surface of a canvas element.
It is used for drawing shapes, text, images, and other objects.- Author:
- Andrea "Stock" Stocchero
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Nested Class Summary
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Nested classes/interfaces inherited from class org.pepstock.charba.client.dom.BaseEventTarget
BaseEventTarget.EventListenerCallback
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
addRoundedRectPath(double x, double y, double width, double height, BarBorderRadius radius)
Draws an rectangle with rounded edges.void
arc(double x, double y, double radius, double startAngle, double endAngle)
Adds a circular arc to the current sub-path.
The arc method creates a circular arc centered at (x, y) with a radius of radius.
The path starts at "startAngle", ends at "endAngle", and travels in the clockwise direction.void
arc(double x, double y, double radius, double startAngle, double endAngle, boolean anticlockwise)
Adds a circular arc to the current sub-path.
The arc method creates a circular arc centered at (x, y) with a radius of radius.
The path starts at "startAngle", ends at "endAngle", and travels in the direction given by "anticlockwise" (defaulting to clockwise).void
arcTo(double x1, double y1, double x2, double y2, double radius)
adds a circular arc to the current sub-path, using the given control points and radius.
The arc is automatically connected to the path's latest point with a straight line, if necessary for the specified parameters.
This method is commonly used for making rounded corners.void
beginPath()
Starts a new path by emptying the list of sub-paths.
Call this method when you want to create a new path.void
bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y)
Adds a cubic Bézier curve to the current sub-path.
It requires three points: the first two are control points and the third one is the end point.
The starting point is the latest point in the current path.void
clearRect(double x, double y, double width, double height)
Erases the pixels in a rectangular area by setting them to transparent black.void
clip()
Turns the current or given path in the current clipping region.
It replaces any previous clipping region..void
closePath()
Causes the point of the pen to move back to the start of the current sub-path.
It tries to draw a straight line from the current point to the start.
If the shape has already been closed or has only one point, this function does nothing.ImageData
createImageData(double width, double height)
Returns an emptyImageData
object representing the underlying pixel data for a specified portion of the canvas.CanvasGradientItem
createLinearGradient(double x0, double y0, double x1, double y1)
Creates a gradient along the line connecting two given coordinates.CanvasPatternItem
createPattern(Canvas canvas, Repetition repetition)
Creates a pattern using the specified canvas and repetition.CanvasPatternItem
createPattern(Img image, Repetition repetition)
Creates a pattern using the specified image and repetition.CanvasGradientItem
createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1)
Creates a radial gradient using the size and coordinates of two circles.void
drawImage(Canvas canvas, double dx, double dy)
Draws a canvas onto the canvas.void
drawImage(Canvas canvas, double dx, double dy, double dWidth)
Draws a canvas onto the canvas.void
drawImage(Canvas canvas, double dx, double dy, double dWidth, double dHeight)
Draws a canvas onto the canvas.void
drawImage(Img image, double dx, double dy)
Draws an image onto the canvas.void
drawImage(Img image, double dx, double dy, double dWidth)
Draws an image onto the canvas.void
drawImage(Img image, double dx, double dy, double dWidth, double dHeight)
Draws an image onto the canvas.void
fill()
Fills the current or given path with the current fill style.void
fill(FillRule fillRule)
Fills the current or given path with the current fill style.void
fillRect(double x, double y, double width, double height)
Draws a rectangle that is filled according to the current fill style.
This method draws directly to the canvas without modifying the current path, so any subsequent fill or stroke calls will have no effect on it.void
fillText(String text, double x, double y)
Draws a text string at the specified coordinates, filling the string's characters with the current fill style.void
fillText(String text, double x, double y, double maxWidth)
Draws a text string at the specified coordinates, filling the string's characters with the current fill style.
An parameter allows specifying a maximum width for the rendered text, which the user agent will achieve by condensing the text or by using a lower font size.Canvas
getCanvas()
Returns the canvas of the canvas rendering context 2D object.IsColor
getFillColor()
Returns the filling styling is used for colors inside shapes.String
getFillColorAsString()
Returns the filling styling is used for colors inside shapes.CanvasGradientItem
getFillGradient()
Returns the filling styling is used for gradient style inside shapes.CanvasPatternItem
getFillPattern()
Returns the filling styling is used for pattern style inside shapes.String
getFont()
Returns the current text style to use when drawing text.
This string uses the same syntax as the CSS font specifier.GlobalCompositeOperation
getGlobalCompositeOperation()
Returns the type of compositing operation to apply when drawing new shapes.ImageData
getImageData(double sx, double sy, double sw, double sh)
Returns anImageData
object representing the underlying pixel data for a specified portion of the canvas.CapStyle
getLineCap()
Returns the shape used to draw the end points of lines.double
getLineDashOffset()
Returns the line dash offset, or "phase.".
Specifies where to start a dash array on a line.JoinStyle
getLineJoin()
Returns the type of corners where two lines meet.double
getLineWidth()
Returns the thickness of lines.double
getMiterLimit()
Returns the miter limit ratio.double
getShadowBlur()
Returns the amount of blur applied to shadows.String
getShadowColor()
Returns the color of shadows.
The shadow's rendered opacity will be affected by the opacity of the fillStyle color when filling, and of the strokeStyle color when stroking.double
getShadowOffsetX()
Returns the distance that shadows will be offset horizontally.double
getShadowOffsetY()
Returns the distance that shadows will be offset vertically.IsColor
getStrokeColor()
Returns the stroke color is used for the lines around shapes.String
getStrokeColorAsString()
Returns the stroke color is used for the lines around shapes.CanvasGradientItem
getStrokeGradient()
Returns the stroke gradient is used for the lines around shapes.CanvasPatternItem
getStrokePattern()
Returns the stroke pattern is used for the lines around shapes.TextAlign
getTextAlign()
Returns the current text alignment used when drawing text.TextBaseline
getTextBaseline()
Returns the current text baseline used when drawing text.void
lineTo(double x, double y)
adds a straight line to the current sub-path by connecting the sub-path's last point to the specified (x, y) coordinates.TextMetricsItem
measureText(String text)
Returns a text metric item that contains information about the measured text.void
moveTo(double x, double y)
Begins a new sub-path at the point specified by the given (x, y) coordinates.void
putImageData(ImageData imagedata, double dx, double dy)
Paints data from the givenImageData
object onto the canvas.void
putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight)
Paints data from the givenImageData
object onto the canvas.void
quadraticCurveTo(double cpx, double cpy, double x, double y)
Adds a quadratic Bézier curve to the current sub-path.
It requires two points: the first one is a control point and the second one is the end point.
The starting point is the latest point in the current path.void
rect(double x, double y, double width, double height)
Adds a rectangle to the current path.void
restore()
Restores the most recently saved canvas state by popping the top entry in the drawing state stack.
If there is no saved state, this method does nothing.void
rotate(double angle)
Adds a rotation to the transformation matrix.void
save()
Saves the entire state of the canvas by pushing the current state onto a stack.void
scale(double x, double y)
Adds a scaling transformation to the canvas units horizontally and/or vertically.void
setFillColor(String color)
Sets the filling styling is used for colors inside shapes.void
setFillColor(IsColor color)
Sets the filling styling is used for colors inside shapes.void
setFillGradient(CanvasGradientItem gradient)
Sets the filling styling is used for gradient style inside shapes.void
setFillPattern(CanvasPatternItem pattern)
Sets the filling styling is used for pattern style inside shapes.void
setFont(String font)
Sets the current text style to use when drawing text.
This string uses the same syntax as the CSS font specifier.void
setGlobalCompositeOperation(GlobalCompositeOperation globalCompositeOperation)
Sets the type of compositing operation to apply when drawing new shapes.void
setLineCap(CapStyle lineCap)
Sets the shape used to draw the end points of lines.void
setLineDash(int... lineDash)
Sets the line dash pattern used when stroking lines.
It uses an array of values that specify alternating lengths of lines and gaps which describe the pattern.void
setLineDash(List<Integer> lineDash)
Sets the line dash pattern used when stroking lines.
It uses a list of values that specify alternating lengths of lines and gaps which describe the pattern.void
setLineDashOffset(double lineDashOffset)
Sets the line dash offset, or "phase.".
Specifies where to start a dash array on a line.void
setLineJoin(JoinStyle lineJoin)
Sets the type of corners where two lines meet.void
setLineWidth(double lineWidth)
Sets the thickness of lines.void
setMiterLimit(double miterLimit)
Sets the miter limit ratio.void
setShadowBlur(double shadowBlur)
Sets the amount of blur applied to shadows.void
setShadowColor(String shadowColor)
Sets the color of shadows.
The shadow's rendered opacity will be affected by the opacity of the fillStyle color when filling, and of the strokeStyle color when stroking.void
setShadowOffsetX(double shadowOffsetX)
Sets the distance that shadows will be offset horizontally.void
setShadowOffsetY(double shadowOffsetY)
Sets the distance that shadows will be offset vertically.void
setStrokeColor(String color)
Sets the stroke color is used for the lines around shapes.void
setStrokeColor(IsColor color)
Sets the stroke color is used for the lines around shapes.void
setStrokeGradient(CanvasGradientItem gradient)
Sets the stroke gradient is used for the lines around shapes.void
setStrokePattern(CanvasPatternItem pattern)
Sets the stroke pattern is used for the lines around shapes.void
setTextAlign(TextAlign textAlign)
Sets the current text alignment used when drawing text.void
setTextBaseline(TextBaseline textBaseline)
Sets the current text baseline used when drawing text.void
stroke()
Strokes (outlines) the current or given path with the current stroke style.
Strokes are aligned to the center of a path; in other words, half of the stroke is drawn on the inner side, and half on the outer side.void
strokeRect(double x, double y, double width, double height)
Draws a rectangle that is stroked (outlined) according to the current strokeStyle and other context settings.void
strokeText(String text, double x, double y)
Strokes - that is, draws the outlines of - the characters of a text string at the specified coordinates.void
strokeText(String text, double x, double y, double maxWidth)
Strokes - that is, draws the outlines of - the characters of a text string at the specified coordinates.
An optional parameter allows specifying a maximum width for the rendered text, which the user agent will achieve by condensing the text or by using a lower font size.void
transform(double m11, double m12, double m21, double m22, double dx, double dy)
Multiplies the current transformation with the matrix described by the arguments of this method.
This lets you scale, rotate, translate (move), and skew the context.void
translate(double x, double y)
Adds a translation transformation to the current matrix by moving the canvas and its origin x units horizontally and y units vertically on the grid.-
Methods inherited from class org.pepstock.charba.client.dom.BaseHtmlElement
blur, focus, getAbsoluteLeft, getAbsoluteTop, getInnerText, getOffsetHeight, getOffsetLeft, getOffsetParent, getOffsetTop, getOffsetWidth, getParentHtmlElement, getScrollingElement, getStyle, getTabIndex, removeFromParent, setInnerText, setTabIndex
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Methods inherited from class org.pepstock.charba.client.dom.BaseElement
getAttributes, getBoundingClientRect, getChildElementCount, getClientHeight, getClientLeft, getClientTop, getClientWidth, getElementsByTagName, getFirstElementChild, getId, getInnerHTML, getLastElementChild, getNextElementSibling, getOuterHTML, getPreviousElementSibling, getScrollHeight, getScrollLeft, getScrollTop, getScrollWidth, getTagName, hasAttributes, hasPointerCapture, releasePointerCapture, remove, setId, setInnerHTML, setPointerCapture
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Methods inherited from class org.pepstock.charba.client.dom.BaseNode
appendChild, cloneNode, getChildNodes, getFirstChild, getLastChild, getNextSibling, getNodeName, getNodeType, getNodeValue, getOwnerDocument, getParentElement, getParentNode, getPreviousSibling, getTextContent, hasChildNodes, insertBefore, removeAllChildren, removeChild, setNodeValue, setTextContent
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Methods inherited from class org.pepstock.charba.client.dom.BaseEventTarget
addEventListener, addEventListener, dispatchEvent, dispatchEvent, removeEventListener, removeEventListener
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Method Detail
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getCanvas
@JsProperty public Canvas getCanvas()
Returns the canvas of the canvas rendering context 2D object.- Returns:
- the canvas of the canvas rendering context 2D object
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setFillColor
@JsOverlay public void setFillColor(String color)
Sets the filling styling is used for colors inside shapes.- Parameters:
color
- color to use inside shapes
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setFillColor
@JsOverlay public void setFillColor(IsColor color)
Sets the filling styling is used for colors inside shapes.- Parameters:
color
- color to use inside shapes
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setFillGradient
@JsOverlay public void setFillGradient(CanvasGradientItem gradient)
Sets the filling styling is used for gradient style inside shapes.- Parameters:
gradient
- gradient style to use inside shapes
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setFillPattern
@JsOverlay public final void setFillPattern(CanvasPatternItem pattern)
Sets the filling styling is used for pattern style inside shapes.- Parameters:
pattern
- pattern style to use inside shapes
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getFillColorAsString
@JsOverlay public String getFillColorAsString()
Returns the filling styling is used for colors inside shapes.- Returns:
- color to use inside shapes
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getFillColor
@JsOverlay public IsColor getFillColor()
Returns the filling styling is used for colors inside shapes.- Returns:
- color to use inside shapes
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getFillGradient
@JsOverlay public CanvasGradientItem getFillGradient()
Returns the filling styling is used for gradient style inside shapes.- Returns:
- gradient style to use inside shapes
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getFillPattern
@JsOverlay public final CanvasPatternItem getFillPattern()
Returns the filling styling is used for pattern style inside shapes.- Returns:
- pattern style to use inside shapes
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getFont
@JsProperty public String getFont()
Returns the current text style to use when drawing text.
This string uses the same syntax as the CSS font specifier.- Returns:
- the current text style to use when drawing text
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setFont
@JsProperty public void setFont(String font)
Sets the current text style to use when drawing text.
This string uses the same syntax as the CSS font specifier.- Parameters:
font
- the current text style to use when drawing text
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setLineCap
@JsOverlay public void setLineCap(CapStyle lineCap)
Sets the shape used to draw the end points of lines.- Parameters:
lineCap
- the shape used to draw the end points of lines.
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getLineCap
@JsOverlay public CapStyle getLineCap()
Returns the shape used to draw the end points of lines.- Returns:
- the shape used to draw the end points of lines
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getLineDashOffset
@JsProperty public double getLineDashOffset()
Returns the line dash offset, or "phase.".
Specifies where to start a dash array on a line.- Returns:
- the line dash offset, or "phase."
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setLineDashOffset
@JsProperty public void setLineDashOffset(double lineDashOffset)
Sets the line dash offset, or "phase.".
Specifies where to start a dash array on a line.- Parameters:
lineDashOffset
- the line dash offset, or "phase."
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setLineJoin
@JsOverlay public void setLineJoin(JoinStyle lineJoin)
Sets the type of corners where two lines meet.- Parameters:
lineJoin
- the type of corners where two lines meet
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getLineJoin
@JsOverlay public JoinStyle getLineJoin()
Returns the type of corners where two lines meet.- Returns:
- the type of corners where two lines meet
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getLineWidth
@JsProperty public double getLineWidth()
Returns the thickness of lines.- Returns:
- the thickness of lines
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setLineWidth
@JsProperty public void setLineWidth(double lineWidth)
Sets the thickness of lines.- Parameters:
lineWidth
- the thickness of lines
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setLineDash
@JsOverlay public void setLineDash(int... lineDash)
Sets the line dash pattern used when stroking lines.
It uses an array of values that specify alternating lengths of lines and gaps which describe the pattern.- Parameters:
lineDash
- an array of integers that specify distances to alternately draw a line and a gap (in coordinate space units).
If the number of elements in the array is odd, the elements of the array get copied and concatenated.
If the array is empty, the line dash list is cleared and line strokes return to being solid.
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setLineDash
@JsOverlay public void setLineDash(List<Integer> lineDash)
Sets the line dash pattern used when stroking lines.
It uses a list of values that specify alternating lengths of lines and gaps which describe the pattern.- Parameters:
lineDash
- a list of integers that specify distances to alternately draw a line and a gap (in coordinate space units).
If the number of elements in the list is odd, the elements of the list get copied and concatenated.
If the list is empty, the line dash list is cleared and line strokes return to being solid.
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getMiterLimit
@JsProperty public double getMiterLimit()
Returns the miter limit ratio.- Returns:
- the miter limit ratio
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setMiterLimit
@JsProperty public void setMiterLimit(double miterLimit)
Sets the miter limit ratio.- Parameters:
miterLimit
- the miter limit ratio
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getShadowBlur
@JsProperty public double getShadowBlur()
Returns the amount of blur applied to shadows.- Returns:
- the amount of blur applied to shadows.
The default is 0 (no blur).
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setShadowBlur
@JsProperty public void setShadowBlur(double shadowBlur)
Sets the amount of blur applied to shadows.- Parameters:
shadowBlur
- the amount of blur applied to shadows.
The default is 0 (no blur).
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getShadowColor
@JsProperty public String getShadowColor()
Returns the color of shadows.
The shadow's rendered opacity will be affected by the opacity of the fillStyle color when filling, and of the strokeStyle color when stroking.- Returns:
- the color of shadows
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setShadowColor
@JsProperty public void setShadowColor(String shadowColor)
Sets the color of shadows.
The shadow's rendered opacity will be affected by the opacity of the fillStyle color when filling, and of the strokeStyle color when stroking.- Parameters:
shadowColor
- the color of shadows
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getShadowOffsetX
@JsProperty public double getShadowOffsetX()
Returns the distance that shadows will be offset horizontally.- Returns:
- the distance that shadows will be offset horizontally
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setShadowOffsetX
@JsProperty public void setShadowOffsetX(double shadowOffsetX)
Sets the distance that shadows will be offset horizontally.- Parameters:
shadowOffsetX
- the distance that shadows will be offset horizontally
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getShadowOffsetY
@JsProperty public double getShadowOffsetY()
Returns the distance that shadows will be offset vertically.- Returns:
- the distance that shadows will be offset vertically
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setShadowOffsetY
@JsProperty public void setShadowOffsetY(double shadowOffsetY)
Sets the distance that shadows will be offset vertically.- Parameters:
shadowOffsetY
- the distance that shadows will be offset vertically.
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setStrokeColor
@JsOverlay public void setStrokeColor(String color)
Sets the stroke color is used for the lines around shapes.- Parameters:
color
- the stroke color is used for the lines around shapes
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setStrokeColor
@JsOverlay public void setStrokeColor(IsColor color)
Sets the stroke color is used for the lines around shapes.- Parameters:
color
- the stroke color is used for the lines around shapes
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setStrokeGradient
@JsOverlay public void setStrokeGradient(CanvasGradientItem gradient)
Sets the stroke gradient is used for the lines around shapes.- Parameters:
gradient
- the stroke gradient is used for the lines around shapes
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setStrokePattern
@JsOverlay public final void setStrokePattern(CanvasPatternItem pattern)
Sets the stroke pattern is used for the lines around shapes.- Parameters:
pattern
- the stroke pattern is used for the lines around shapes
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getStrokeColorAsString
@JsOverlay public String getStrokeColorAsString()
Returns the stroke color is used for the lines around shapes.- Returns:
- color to use for the lines around shapes
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getStrokeColor
@JsOverlay public IsColor getStrokeColor()
Returns the stroke color is used for the lines around shapes.- Returns:
- color to use for the lines around shapes
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getStrokeGradient
@JsOverlay public CanvasGradientItem getStrokeGradient()
Returns the stroke gradient is used for the lines around shapes.- Returns:
- gradient style to use for the lines around shapes
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getStrokePattern
@JsOverlay public final CanvasPatternItem getStrokePattern()
Returns the stroke pattern is used for the lines around shapes.- Returns:
- pattern style to use for the lines around shapes
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setTextAlign
@JsOverlay public void setTextAlign(TextAlign textAlign)
Sets the current text alignment used when drawing text.- Parameters:
textAlign
- the current text alignment used when drawing text
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getTextAlign
@JsOverlay public TextAlign getTextAlign()
Returns the current text alignment used when drawing text.- Returns:
- the current text alignment used when drawing text
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setTextBaseline
@JsOverlay public void setTextBaseline(TextBaseline textBaseline)
Sets the current text baseline used when drawing text.- Parameters:
textBaseline
- the current text baseline used when drawing text
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getTextBaseline
@JsOverlay public TextBaseline getTextBaseline()
Returns the current text baseline used when drawing text.- Returns:
- the current text baseline used when drawing text
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setGlobalCompositeOperation
@JsOverlay public void setGlobalCompositeOperation(GlobalCompositeOperation globalCompositeOperation)
Sets the type of compositing operation to apply when drawing new shapes.- Parameters:
globalCompositeOperation
- which of the compositing or blending mode operations to use
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getGlobalCompositeOperation
@JsOverlay public GlobalCompositeOperation getGlobalCompositeOperation()
Returns the type of compositing operation to apply when drawing new shapes.- Returns:
- which of the compositing or blending mode operations to use
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arc
@JsMethod public void arc(double x, double y, double radius, double startAngle, double endAngle, boolean anticlockwise)
Adds a circular arc to the current sub-path.
The arc method creates a circular arc centered at (x, y) with a radius of radius.
The path starts at "startAngle", ends at "endAngle", and travels in the direction given by "anticlockwise" (defaulting to clockwise).- Parameters:
x
- the horizontal coordinate of the arc's centery
- the vertical coordinate of the arc's centerradius
- the arc's radius. Must be positivestartAngle
- the angle at which the arc starts in radians, measured from the positive x-axisendAngle
- the angle at which the arc ends in radians, measured from the positive x-axisanticlockwise
- iftrue
, draws the arc counter-clockwise between the start and end angles.
The default isfalse
(clockwise).
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arc
@JsMethod public void arc(double x, double y, double radius, double startAngle, double endAngle)
Adds a circular arc to the current sub-path.
The arc method creates a circular arc centered at (x, y) with a radius of radius.
The path starts at "startAngle", ends at "endAngle", and travels in the clockwise direction.- Parameters:
x
- the horizontal coordinate of the arc's centery
- the vertical coordinate of the arc's centerradius
- the arc's radius. Must be positivestartAngle
- the angle at which the arc starts in radians, measured from the positive x-axisendAngle
- the angle at which the arc ends in radians, measured from the positive x-axis
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arcTo
@JsMethod public void arcTo(double x1, double y1, double x2, double y2, double radius)
adds a circular arc to the current sub-path, using the given control points and radius.
The arc is automatically connected to the path's latest point with a straight line, if necessary for the specified parameters.
This method is commonly used for making rounded corners.- Parameters:
x1
- the x-axis coordinate of the first control pointy1
- the y-axis coordinate of the first control pointx2
- the x-axis coordinate of the second control pointy2
- the y-axis coordinate of the second control pointradius
- the arc's radius. Must be non-negative.
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beginPath
@JsMethod public void beginPath()
Starts a new path by emptying the list of sub-paths.
Call this method when you want to create a new path.
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bezierCurveTo
@JsMethod public void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y)
Adds a cubic Bézier curve to the current sub-path.
It requires three points: the first two are control points and the third one is the end point.
The starting point is the latest point in the current path.- Parameters:
cp1x
- the x-axis coordinate of the first control pointcp1y
- the y-axis coordinate of the first control pointcp2x
- the x-axis coordinate of the second control pointcp2y
- the y-axis coordinate of the second control pointx
- the x-axis coordinate of the end pointy
- the y-axis coordinate of the end point
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clearRect
@JsMethod public void clearRect(double x, double y, double width, double height)
Erases the pixels in a rectangular area by setting them to transparent black.- Parameters:
x
- the x-axis coordinate of the rectangle's starting pointy
- the y-axis coordinate of the rectangle's starting pointwidth
- the rectangle's width. Positive values are to the right, and negative to the leftheight
- the rectangle's height. Positive values are down, and negative are up
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clip
@JsMethod public void clip()
Turns the current or given path in the current clipping region.
It replaces any previous clipping region..
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closePath
@JsMethod public void closePath()
Causes the point of the pen to move back to the start of the current sub-path.
It tries to draw a straight line from the current point to the start.
If the shape has already been closed or has only one point, this function does nothing.
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createLinearGradient
@JsMethod public CanvasGradientItem createLinearGradient(double x0, double y0, double x1, double y1)
Creates a gradient along the line connecting two given coordinates.- Parameters:
x0
- the x-axis coordinate of the start pointy0
- the y-axis coordinate of the start pointx1
- the x-axis coordinate of the end pointy1
- the y-axis coordinate of the end point- Returns:
- a canvas gradient item
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createPattern
@JsOverlay public final CanvasPatternItem createPattern(Canvas canvas, Repetition repetition)
Creates a pattern using the specified canvas and repetition.- Parameters:
canvas
- an canvas objectrepetition
- a repetition object indicating how to repeat the pattern's image- Returns:
- a canvas pattern item
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createPattern
@JsOverlay public final CanvasPatternItem createPattern(Img image, Repetition repetition)
Creates a pattern using the specified image and repetition.- Parameters:
image
- an image objectrepetition
- a repetition object indicating how to repeat the pattern's image- Returns:
- a canvas pattern item
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createRadialGradient
@JsMethod public CanvasGradientItem createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1)
Creates a radial gradient using the size and coordinates of two circles.- Parameters:
x0
- the x-axis coordinate of the start circley0
- the y-axis coordinate of the start circler0
- the radius of the start circle. Must be non-negative and finitex1
- the x-axis coordinate of the end circley1
- the y-axis coordinate of the end circler1
- the radius of the end circle. Must be non-negative and finite- Returns:
- a canvas gradient item
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drawImage
@JsOverlay public final void drawImage(Canvas canvas, double dx, double dy, double dWidth, double dHeight)
Draws a canvas onto the canvas.- Parameters:
canvas
- canvas instance to draw in the contextdx
- the x-axis coordinate in the destination canvas at which to place the top-left corner of the source canvasdy
- the y-axis coordinate in the destination canvas at which to place the top-left corner of the source canvasdWidth
- the width to draw the canvas in the destination canvas.
This allows scaling of the drawn canvas.
If not specified, the canvas is not scaled in width when drawndHeight
- the height to draw the canvas in the destination canvas.
This allows scaling of the drawn canvas.
If not specified, the canvas is not scaled in height when drawn
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drawImage
@JsOverlay public final void drawImage(Canvas canvas, double dx, double dy, double dWidth)
Draws a canvas onto the canvas.- Parameters:
canvas
- canvas instance to draw in the contextdx
- the x-axis coordinate in the destination canvas at which to place the top-left corner of the source canvasdy
- the y-axis coordinate in the destination canvas at which to place the top-left corner of the source canvasdWidth
- the width to draw the canvas in the destination canvas.
This allows scaling of the drawn canvas.
If not specified, the canvas is not scaled in width when drawn
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drawImage
@JsOverlay public final void drawImage(Canvas canvas, double dx, double dy)
Draws a canvas onto the canvas.- Parameters:
canvas
- canvas instance to draw in the contextdx
- the x-axis coordinate in the destination canvas at which to place the top-left corner of the source canvasdy
- the y-axis coordinate in the destination canvas at which to place the top-left corner of the source canvas
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drawImage
@JsOverlay public final void drawImage(Img image, double dx, double dy, double dWidth, double dHeight)
Draws an image onto the canvas.- Parameters:
image
- image instance to draw in the contextdx
- the x-axis coordinate in the destination canvas at which to place the top-left corner of the source imagedy
- the y-axis coordinate in the destination canvas at which to place the top-left corner of the source imagedWidth
- the width to draw the image in the destination canvas.
This allows scaling of the drawn image.
If not specified, the image is not scaled in width when drawndHeight
- the height to draw the image in the destination canvas.
This allows scaling of the drawn image.
If not specified, the image is not scaled in height when drawn
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drawImage
@JsOverlay public final void drawImage(Img image, double dx, double dy, double dWidth)
Draws an image onto the canvas.- Parameters:
image
- image instance to draw in the contextdx
- the x-axis coordinate in the destination canvas at which to place the top-left corner of the source imagedy
- the y-axis coordinate in the destination canvas at which to place the top-left corner of the source imagedWidth
- the width to draw the image in the destination canvas.
This allows scaling of the drawn image.
If not specified, the image is not scaled in width when drawn
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drawImage
@JsOverlay public final void drawImage(Img image, double dx, double dy)
Draws an image onto the canvas.- Parameters:
image
- image instance to draw in the contextdx
- the x-axis coordinate in the destination canvas at which to place the top-left corner of the source imagedy
- the y-axis coordinate in the destination canvas at which to place the top-left corner of the source image
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fill
@JsMethod public void fill()
Fills the current or given path with the current fill style.
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fill
@JsOverlay public void fill(FillRule fillRule)
Fills the current or given path with the current fill style.- Parameters:
fillRule
- the algorithm by which to determine if a point is inside or outside the filling region.
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fillRect
@JsMethod public void fillRect(double x, double y, double width, double height)
Draws a rectangle that is filled according to the current fill style.
This method draws directly to the canvas without modifying the current path, so any subsequent fill or stroke calls will have no effect on it.- Parameters:
x
- the x-axis coordinate of the rectangle's starting pointy
- the y-axis coordinate of the rectangle's starting pointwidth
- the rectangle's width. Positive values are to the right, and negative to the leftheight
- the rectangle's height. Positive values are down, and negative are up
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fillText
@JsMethod public void fillText(String text, double x, double y, double maxWidth)
Draws a text string at the specified coordinates, filling the string's characters with the current fill style.
An parameter allows specifying a maximum width for the rendered text, which the user agent will achieve by condensing the text or by using a lower font size.- Parameters:
text
- the string to render in the context.
The text is rendered using the settings specified by font, text align, text baseline, and direction.x
- the x-axis coordinate of the point at which to begin drawing the text, in pixelsy
- the y-axis coordinate of the point at which to begin drawing the text, in pixelsmaxWidth
- the maximum number of pixels wide the text may be once rendered.
If not specified, there is no limit to the width of the text
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fillText
@JsMethod public void fillText(String text, double x, double y)
Draws a text string at the specified coordinates, filling the string's characters with the current fill style.- Parameters:
text
- the string to render in the context.
The text is rendered using the settings specified by font, text align, text baseline, and direction.x
- the x-axis coordinate of the point at which to begin drawing the text, in pixelsy
- the y-axis coordinate of the point at which to begin drawing the text, in pixels
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lineTo
@JsMethod public void lineTo(double x, double y)
adds a straight line to the current sub-path by connecting the sub-path's last point to the specified (x, y) coordinates.- Parameters:
x
- the x-axis coordinate of the line's end pointy
- the y-axis coordinate of the line's end point
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measureText
@JsMethod public TextMetricsItem measureText(String text)
Returns a text metric item that contains information about the measured text.- Parameters:
text
- the text to measure- Returns:
- a text metric item
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moveTo
@JsMethod public void moveTo(double x, double y)
Begins a new sub-path at the point specified by the given (x, y) coordinates.- Parameters:
x
- the x-axis (horizontal) coordinate of the pointy
- the y-axis (vertical) coordinate of the point
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quadraticCurveTo
@JsMethod public void quadraticCurveTo(double cpx, double cpy, double x, double y)
Adds a quadratic Bézier curve to the current sub-path.
It requires two points: the first one is a control point and the second one is the end point.
The starting point is the latest point in the current path.- Parameters:
cpx
- the x-axis coordinate of the control pointcpy
- the y-axis coordinate of the control pointx
- the x-axis coordinate of the end pointy
- the y-axis coordinate of the end point
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rect
@JsMethod public void rect(double x, double y, double width, double height)
Adds a rectangle to the current path.- Parameters:
x
- the x-axis coordinate of the rectangle's starting pointy
- the y-axis coordinate of the rectangle's starting pointwidth
- the rectangle's width. Positive values are to the right, and negative to the leftheight
- the rectangle's height. Positive values are down, and negative are up
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restore
@JsMethod public void restore()
Restores the most recently saved canvas state by popping the top entry in the drawing state stack.
If there is no saved state, this method does nothing.
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rotate
@JsMethod public void rotate(double angle)
Adds a rotation to the transformation matrix.- Parameters:
angle
- the rotation angle, clockwise in radians.
You can usedegree * Math.PI / 180
to calculate a radian from a degree.
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save
@JsMethod public void save()
Saves the entire state of the canvas by pushing the current state onto a stack.
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scale
@JsMethod public void scale(double x, double y)
Adds a scaling transformation to the canvas units horizontally and/or vertically.- Parameters:
x
- scaling factor in the horizontal direction.
A negative value flips pixels across the vertical axis.
A value of 1 results in no horizontal scalingy
- scaling factor in the vertical direction.
A negative value flips pixels across the horizontal axis.
A value of 1 results in no vertical scaling
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stroke
@JsMethod public void stroke()
Strokes (outlines) the current or given path with the current stroke style.
Strokes are aligned to the center of a path; in other words, half of the stroke is drawn on the inner side, and half on the outer side.
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strokeRect
@JsMethod public void strokeRect(double x, double y, double width, double height)
Draws a rectangle that is stroked (outlined) according to the current strokeStyle and other context settings.- Parameters:
x
- the x-axis coordinate of the rectangle's starting pointy
- the y-axis coordinate of the rectangle's starting pointwidth
- the rectangle's width. Positive values are to the right, and negative to the leftheight
- the rectangle's height. Positive values are down, and negative are up
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strokeText
@JsMethod public void strokeText(String text, double x, double y, double maxWidth)
Strokes - that is, draws the outlines of - the characters of a text string at the specified coordinates.
An optional parameter allows specifying a maximum width for the rendered text, which the user agent will achieve by condensing the text or by using a lower font size.- Parameters:
text
- the text specifying the text string to render in the context.
The text is rendered using the settings specified by font, textAlign, textBaseline, and direction.x
- the x-axis coordinate of the point at which to begin drawing the texty
- the y-axis coordinate of the point at which to begin drawing the textmaxWidth
- The maximum width the text may be once rendered.
If not specified, there is no limit to the width of the text.
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strokeText
@JsMethod public void strokeText(String text, double x, double y)
Strokes - that is, draws the outlines of - the characters of a text string at the specified coordinates.- Parameters:
text
- the text specifying the text string to render in the context.
The text is rendered using the settings specified by font, textAlign, textBaseline, and direction.x
- the x-axis coordinate of the point at which to begin drawing the texty
- the y-axis coordinate of the point at which to begin drawing the text
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transform
@JsMethod public void transform(double m11, double m12, double m21, double m22, double dx, double dy)
Multiplies the current transformation with the matrix described by the arguments of this method.
This lets you scale, rotate, translate (move), and skew the context.- Parameters:
m11
- horizontal scaling. A value of 1 results in no scalingm12
- vertical skewingm21
- horizontal skewingm22
- vertical scaling. A value of 1 results in no scalingdx
- horizontal translation (moving)dy
- vertical translation (moving)
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translate
@JsMethod public void translate(double x, double y)
Adds a translation transformation to the current matrix by moving the canvas and its origin x units horizontally and y units vertically on the grid.- Parameters:
x
- distance to move in the horizontal direction.
Positive values are to the right, and negative to the lefty
- distance to move in the vertical direction.
Positive values are down, and negative are up
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getImageData
@JsMethod public ImageData getImageData(double sx, double sy, double sw, double sh)
Returns anImageData
object representing the underlying pixel data for a specified portion of the canvas.- Parameters:
sx
- The x-axis coordinate of the top-left corner of the rectangle from which theImageData
will be extracted.sy
- The y-axis coordinate of the top-left corner of the rectangle from which theImageData
will be extracted.sw
- The width of the rectangle from which theImageData
will be extracted. Positive values are to the right, and negative to the left.sh
- The height of the rectangle from which theImageData
will be extracted. Positive values are down, and negative are up.- Returns:
- an
ImageData
object representing the underlying pixel data for a specified portion of the canvas.
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putImageData
@JsMethod public void putImageData(ImageData imagedata, double dx, double dy)
Paints data from the givenImageData
object onto the canvas.- Parameters:
imagedata
- AnImageData
object containing the array of pixel values.dx
- Horizontal position (x coordinate) at which to place the image data in the destination canvas.dy
- Vertical position (y coordinate) at which to place the image data in the destination canvas.
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putImageData
@JsMethod public void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight)
Paints data from the givenImageData
object onto the canvas.- Parameters:
imagedata
- AnImageData
object containing the array of pixel values.dx
- Horizontal position (x coordinate) at which to place the image data in the destination canvas.dy
- Vertical position (y coordinate) at which to place the image data in the destination canvas.dirtyX
- Horizontal position (x coordinate) of the top-left corner from which the image data will be extracted. Defaults to 0.dirtyY
- Vertical position (y coordinate) of the top-left corner from which the image data will be extracted. Defaults to 0.dirtyWidth
- Width of the rectangle to be painted. Defaults to the width of the image data.dirtyHeight
- Height of the rectangle to be painted. Defaults to the height of the image data.
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createImageData
@JsMethod public ImageData createImageData(double width, double height)
Returns an emptyImageData
object representing the underlying pixel data for a specified portion of the canvas.- Parameters:
width
- The width to give the newImageData
object. A negative value flips the rectangle around the vertical axis.height
- The height to give the newImageData
object. A negative value flips the rectangle around the horizontal axis.- Returns:
- an
ImageData
object representing the underlying pixel data for a specified portion of the canvas.
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addRoundedRectPath
@JsOverlay public void addRoundedRectPath(double x, double y, double width, double height, BarBorderRadius radius)
Draws an rectangle with rounded edges.- Parameters:
x
- the x-axis coordinate of the rectangle's starting pointy
- the y-axis coordinate of the rectangle's starting pointwidth
- the rectangle's width. Positive values are to the right, and negative to the leftheight
- the rectangle's height. Positive values are down, and negative are upradius
- the radius of the rounded edges
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